I only got Rivals an hour ago, so I haven't got to play it much yet, but I have a few things I want to talk about now that I've at least used it more than I had previously, which was none. Since than I've gotten some info on the new character, Absa, and I have a few gripes about the controls. It is important to note that the game is still very much in development. It's only early access, and it's only been released to the public for about a month, so all of these things will likely change.
The game hasn't officially been released, yet there are already some obvious top tier characters. These two characters are Kragg and the newly introduced Absa. Kragg has an incredible amount of tools, and Absa is the same. Kragg has his pillar which is not only great for recovery, but it also has great combo potential. There's an easy kill combo involving down smash. Absa has amazing set up opportunities involving her specials. Any character can become very dangerous once mastered. But I have a problem.
As I've spoken earlier, I know that Rivals and Smash are different. But these games are far more different than I imagined, in ways I wouldn't imagine. For example, I knew that there wasn't any grabbing or shields, but that changes the game far more than I thought. I found myself holding the "Dodge" button trying to shield, and I found myself trying to grab. With this, it is annoying that settings can't be saved. So if you change your color or strong attack setting, you'll need to re-input them every time you play. But the hardest part to get used to (Which I still haven't gotten used to) is the fact that tilts and aerials have been separated from the smash attacks. I'm really hoping that they will create an option to do this in later updates (And if there already is, please tell me how to do it.) Update: This feature has been implemented. It's been there since I made this post, and I actually saw it but I just now found out that it works. It can be found by entering a battle and pressing the settings icon by your player icon. There you will see a "Strong attack" option. Turn this on, and you're set.
I've been playing a lot of Orcane, and I'm really enjoying him. But I hope to pick up some other characters too, but before I can do any of that, I have to learn how to play in the first place. Tips in the comments are appreciated.
I believe Avirella is the dwarven word for... Oh crud, I'm falling off the keep from this lightning bolt.
-GIR
Saturday, November 28, 2015
Friday, November 27, 2015
This is even more beyond ridicoulus
As you know, I've been in the mountains for a while. I just got back now, this writing is the first thing I'm doing. And I want to sleep. But I need to write this. I don't want anyone else to have to do this, so here are some ways to avoid actually writing.
First, you could just not write. If you're in my situation, lets evaluate our options. 1: You could just write, or 2: You could just not. Think about this. You have 30 writing samples. As long as you miss less than 2, you'll still get an A. Along with that, it's one assignment. It can't be worth that much.
Next, you could just write a lot of garbage to make it look like you wrote a lot. Think about this, there are probably around 30 people in you're class each with 30 pieces of writing. Do you really think he's going to read all of them? Heck, odds are he won't even see this. Come to think of it, I don't think anyones going to see this. SO....
Or you could just make a list of all the ways you could avoid doing what you're doing and use it as proof that you did what needed to happen.
Wait a minute...
-GIR
First, you could just not write. If you're in my situation, lets evaluate our options. 1: You could just write, or 2: You could just not. Think about this. You have 30 writing samples. As long as you miss less than 2, you'll still get an A. Along with that, it's one assignment. It can't be worth that much.
Next, you could just write a lot of garbage to make it look like you wrote a lot. Think about this, there are probably around 30 people in you're class each with 30 pieces of writing. Do you really think he's going to read all of them? Heck, odds are he won't even see this. Come to think of it, I don't think anyones going to see this. SO....
Or you could just make a list of all the ways you could avoid doing what you're doing and use it as proof that you did what needed to happen.
Wait a minute...
-GIR
Thursday, November 26, 2015
This is just riduculous
I hate everything.
For the uninitiated, the reason I'm writing to this blog in the first place is because I have to create a small writing sample everyday for the month of November. All has been fine, and I enjoy writing to this blog. But today is Thanksgiving (Happy Thanksgiving, by the way.) And on Thanksgiving, I want to sleep in and enjoy time with my family and friends. But I've been forced to write this paper. This paper doesn't take much time to write, but this is a national holiday for giving thanks. The logical thing to do would be to write a paper about what I'm thankful for, turning this blogpost into an exemplification of this holiday. But I'm going to do the thing any logical American would do. Complain. And then I'm going to do the thing I've done in the past. Explain why this is pointless.
Yes, as I said, I could use this blogpost to exemplify the holiday. But what would that matter? It would have no meaning. I suppose this is my fault, because I wouldn't be willing to write about what I'm truly thankful for to the internet. But if I want to actually talk about what I'm thankful for and have it have meaning, I'm going to talk about it with the people I know and love, not with the internet. And writing this is only taking away time from me in which I could be doing this therefore VIOLATING THE PURPOSE OF THIS HOLIDAY! But with this it could be argued that on Thanksgiving many people do what they enjoy. And as I stated earlier, I do enjoy writing to this blog but, not today. Today I wish to relax and enjoy time with my family as previously stated.
This assignment was created to get me in the habit of writing. It's done a good job, and I hope to continuing this after the month of November. But, I doubt I'll be able to keep this up daily. I simply won't be motivated. In that sense, it's failed. But along with this, it is proven that if you do something consistently for as little as 5 days, you can get into the habit of doing it, making it something you do everyday. And sure, while stopping in the middle isn't a good thing, the amount of days I've spent making this habit should override the one day I don't write. As stated, I likely won't continue this daily after the month of November, meaning that this assignment has already failed, making it pointless to care whether I miss a day. I could easily just say "To heck with it, I'm just gonna not." and then go back to my life. But if I were to do that my grade will drop. Now, if my grade meant that much to me you'd think I wouldn't be complaining. But that's not what I'm upset about. What I'm upset about is the injustice being served here. I'M BEING PUNISHED IF I DON'T WORK ON A NATIONAL HOLIDAY! This is beyond ridiculous!
I'm to lazy to write a proper conclusion. I've made my point. And no, I can't think of any more DvZ quotes for the day.
Happy Thanksgiving, Jimmies!
-GIR
For the uninitiated, the reason I'm writing to this blog in the first place is because I have to create a small writing sample everyday for the month of November. All has been fine, and I enjoy writing to this blog. But today is Thanksgiving (Happy Thanksgiving, by the way.) And on Thanksgiving, I want to sleep in and enjoy time with my family and friends. But I've been forced to write this paper. This paper doesn't take much time to write, but this is a national holiday for giving thanks. The logical thing to do would be to write a paper about what I'm thankful for, turning this blogpost into an exemplification of this holiday. But I'm going to do the thing any logical American would do. Complain. And then I'm going to do the thing I've done in the past. Explain why this is pointless.
Yes, as I said, I could use this blogpost to exemplify the holiday. But what would that matter? It would have no meaning. I suppose this is my fault, because I wouldn't be willing to write about what I'm truly thankful for to the internet. But if I want to actually talk about what I'm thankful for and have it have meaning, I'm going to talk about it with the people I know and love, not with the internet. And writing this is only taking away time from me in which I could be doing this therefore VIOLATING THE PURPOSE OF THIS HOLIDAY! But with this it could be argued that on Thanksgiving many people do what they enjoy. And as I stated earlier, I do enjoy writing to this blog but, not today. Today I wish to relax and enjoy time with my family as previously stated.
This assignment was created to get me in the habit of writing. It's done a good job, and I hope to continuing this after the month of November. But, I doubt I'll be able to keep this up daily. I simply won't be motivated. In that sense, it's failed. But along with this, it is proven that if you do something consistently for as little as 5 days, you can get into the habit of doing it, making it something you do everyday. And sure, while stopping in the middle isn't a good thing, the amount of days I've spent making this habit should override the one day I don't write. As stated, I likely won't continue this daily after the month of November, meaning that this assignment has already failed, making it pointless to care whether I miss a day. I could easily just say "To heck with it, I'm just gonna not." and then go back to my life. But if I were to do that my grade will drop. Now, if my grade meant that much to me you'd think I wouldn't be complaining. But that's not what I'm upset about. What I'm upset about is the injustice being served here. I'M BEING PUNISHED IF I DON'T WORK ON A NATIONAL HOLIDAY! This is beyond ridiculous!
I'm to lazy to write a proper conclusion. I've made my point. And no, I can't think of any more DvZ quotes for the day.
Happy Thanksgiving, Jimmies!
-GIR
Wednesday, November 25, 2015
"If" statements
In C++ the most basic for of camands are If statements. Unlike loops, which obviously loop, if statements sipmly complete a command once a condition or multiple conditions are met. It's the most simple way to get soething done, and without it C++ would be very difficult to do anything. If statements (Using the example from yesterday) look like this:
if(int MP==4)
{
bool parity=true;
}
Here it is broken down. The if(int MP==4) is first stating that this is an if statement, and everything inside the parentheses are conditions that must be met for the if statement to take effect. int is creating an integer and MP is giving the integer its name. The ==4 is setting the condition. In this case, that condition is when MP equals 4. YOU CANNOT WRITE MP=4, AS THAT WOULD MEAN SOMETHING COMPLETLEY DIFFERENT! Everything inside the curly brakcets is what will happen once the if statement activates. So, this if statement is saying "If the integer MP equals 4, than the bool parity is true."
So that's if statements, but their exsistance is dangerous. Unexperienced programmers often abuse the if staments. Instead of writing a while or for loop which is simpler and more effiecent they will code many MANY if statements instead. This is commonly refered to as "hard coding" and it's not a good thing to do. It takes up much more time and despite looks, it also gives you less control over your code. That's not to say you shouldn't use them. If statements are important and ther are many things that can only be done with if statements. So if statements aren't bad. You just need to use them properly.
No! I was just a little boy of a Nisovin *cough cough cough* I think...
-GIR
if(int MP==4)
{
bool parity=true;
}
Here it is broken down. The if(int MP==4) is first stating that this is an if statement, and everything inside the parentheses are conditions that must be met for the if statement to take effect. int is creating an integer and MP is giving the integer its name. The ==4 is setting the condition. In this case, that condition is when MP equals 4. YOU CANNOT WRITE MP=4, AS THAT WOULD MEAN SOMETHING COMPLETLEY DIFFERENT! Everything inside the curly brakcets is what will happen once the if statement activates. So, this if statement is saying "If the integer MP equals 4, than the bool parity is true."
So that's if statements, but their exsistance is dangerous. Unexperienced programmers often abuse the if staments. Instead of writing a while or for loop which is simpler and more effiecent they will code many MANY if statements instead. This is commonly refered to as "hard coding" and it's not a good thing to do. It takes up much more time and despite looks, it also gives you less control over your code. That's not to say you shouldn't use them. If statements are important and ther are many things that can only be done with if statements. So if statements aren't bad. You just need to use them properly.
No! I was just a little boy of a Nisovin *cough cough cough* I think...
-GIR
Tuesday, November 24, 2015
Squan parity
Parities can occur in may types of cubes, yet parity doesn't actually have a definition in cubing. In this post, we will define parity as a situation in which the cube is unsolvable using the method you had been using for the solve. For example, without the parity alg for squan, the cube would be unsolvable. In this case, the parity alg is a different method which is introduced in order to solve the cube. But while most cubing parities occur due to swapped or rotated pieces, squans have defined orientations and permutations for all of its pieces, so this isn't possible. So why does it occur?
Squans are capable of shapeshifting/jumbling* which allows you to switch corners with edges. The first part of the solving process involves making the squan into a cube. However, when you make it a cube you can accidentally put edges in a position that would be unsolvable. It goes in a pattern. That's confusing, so here's an example: If two opposite edges are swapped on a 3x3, it is unsolvable. But if 4 opposite edges are swapped, well, we call that H-Perm. This translates to squan as when you are making it into a cube again, you have to place the edges. But it isn't possible to tell if your placing them in a solvable position. You might misplace two edges, which would result in a parity. But if you misplace four edges, it would be like you didn't misplace any edges at all. If the amount of misplaced edges is divisible by four, there won't be parity. If not, than there will be parity. There's two easy "If" statements. Maybe I'll cover those tomorrow...
Now, with this discovered, you might ask yourself "So, we can't tell how to prevent parity?" No, of course we can. This is America. With this much time on our hands we can do anything. When doing corner permutation (CP) you have to shapeshift the cube. By the time you reach CP, you can tell if you have parity. You can than recognize if you have it, and then modify your CP alg to accomadate this very easily, quickly eliminating parity. It is also technically possible to tell if you have parity as soon as you get cubeshape, but because whether or not you have parity can change as you solve (Like all parities), it's simply not worth it.
So in the end, Squan parity is an avoidable thing if you know how to deal with it. While this isn't as important to get fazt as other things, like cubeshape and EP, it is incredibly helpful as parity algs are long and take lots of time. So if you want to get fazt, better get started. Because weather you learn how to avoid parity or not, you have many algs ahead of you.
Of course I eat baby dwarves. How do you think I get this strong?
-GIR
*Again, neither of those have exact definitions and jumbling is only specified as shapeshifting that causes bandaging which is often voluntary. By voluntary I mean that it is possible to scramble the cube without jumbling. Jumbling also often switches pieces with other pieces that shouldn't go there. Example: An edge switching with a corner. This is exemplified in the curvy copter and helicopter cubes. But I digress. The point is, as squans meet all definitions for jumbling yet people call it shapeshifting, I don't actually know which one it is. In this post, I will simply call it shapeshifting.
Squans are capable of shapeshifting/jumbling* which allows you to switch corners with edges. The first part of the solving process involves making the squan into a cube. However, when you make it a cube you can accidentally put edges in a position that would be unsolvable. It goes in a pattern. That's confusing, so here's an example: If two opposite edges are swapped on a 3x3, it is unsolvable. But if 4 opposite edges are swapped, well, we call that H-Perm. This translates to squan as when you are making it into a cube again, you have to place the edges. But it isn't possible to tell if your placing them in a solvable position. You might misplace two edges, which would result in a parity. But if you misplace four edges, it would be like you didn't misplace any edges at all. If the amount of misplaced edges is divisible by four, there won't be parity. If not, than there will be parity. There's two easy "If" statements. Maybe I'll cover those tomorrow...
Now, with this discovered, you might ask yourself "So, we can't tell how to prevent parity?" No, of course we can. This is America. With this much time on our hands we can do anything. When doing corner permutation (CP) you have to shapeshift the cube. By the time you reach CP, you can tell if you have parity. You can than recognize if you have it, and then modify your CP alg to accomadate this very easily, quickly eliminating parity. It is also technically possible to tell if you have parity as soon as you get cubeshape, but because whether or not you have parity can change as you solve (Like all parities), it's simply not worth it.
So in the end, Squan parity is an avoidable thing if you know how to deal with it. While this isn't as important to get fazt as other things, like cubeshape and EP, it is incredibly helpful as parity algs are long and take lots of time. So if you want to get fazt, better get started. Because weather you learn how to avoid parity or not, you have many algs ahead of you.
Of course I eat baby dwarves. How do you think I get this strong?
-GIR
*Again, neither of those have exact definitions and jumbling is only specified as shapeshifting that causes bandaging which is often voluntary. By voluntary I mean that it is possible to scramble the cube without jumbling. Jumbling also often switches pieces with other pieces that shouldn't go there. Example: An edge switching with a corner. This is exemplified in the curvy copter and helicopter cubes. But I digress. The point is, as squans meet all definitions for jumbling yet people call it shapeshifting, I don't actually know which one it is. In this post, I will simply call it shapeshifting.
Monday, November 23, 2015
The Ranch- The Hollow Tree
So, I'm in the mountians now. It's nice up here. It's gonna snow soon. We've got a nice cabin so we don't freeze and we're up here with some friends. But there's one problem. Something we've noticed for a long time. There's hollow tree. And its still alive.
We've called it the hollow tree. The trunk along with several branches have been completley hollowed out by something. We don't know what hollowed it out, but that's not the inportant thing. The important and most confusing thing is that the tree is still alive. Every spring it gets new leaves and every Fall it loses them. Despite this, the trunk and branches are hollow, and we often climb in them. This was incredibly confusing to me as a smaller jimmy, but now it somewhat makes sense. The tree likley stays alive through the part of the trunk that remains. Regaurdless, it is still fun to go up to and see, although we can no longer fit inside of it.
Sorry this post isn't longer, but there isn't much more to talk about. I'll have a better post tomorrow.
Don't forget to drink your juice!
-GIR
We've called it the hollow tree. The trunk along with several branches have been completley hollowed out by something. We don't know what hollowed it out, but that's not the inportant thing. The important and most confusing thing is that the tree is still alive. Every spring it gets new leaves and every Fall it loses them. Despite this, the trunk and branches are hollow, and we often climb in them. This was incredibly confusing to me as a smaller jimmy, but now it somewhat makes sense. The tree likley stays alive through the part of the trunk that remains. Regaurdless, it is still fun to go up to and see, although we can no longer fit inside of it.
Sorry this post isn't longer, but there isn't much more to talk about. I'll have a better post tomorrow.
Don't forget to drink your juice!
-GIR
Sunday, November 22, 2015
QiYi Squan
Once, there was a squan. It wasn't a great squan, but it was what we had. But then more squans came into existence. These squans improved upon the earlier squan, but still were far from perfect. Then, there was nothing. That's it.
Sounds about right.
But wait, what's that? It looks like a squan, but not just any squan. It has what looks like MoYu shads. COULD IT BE?! A MOYU SQUAN!?!?! Wait, no. It's a QiYi squan. Whatever. I'm gonna go to CalTeh Fall. Oh look, there's a QiYi squan. It looks nice. Oh, it feels nice too. Wait, is that an anti-popping mech? It corner cuts? It's fast? It doesn't pop? What?
It's beautiful.
Up till now, there wasn't a squan that could function that well without having some major drawback. Mainly, cubes had trouble with corner cutting and pops. All of the squans had these problems. Until now, it was unheard of to have a cube that could resist pops. But the QiYi squan changed all of that. Unlike other cubes, it had an anti-popping mech. It had two sticks crammed in the middle for added support. This rods help keep it from popping VERY well. So much so that in two days of intense use, I haven't got a pop. It could be said that I keep it to tight, but even if I did it wouldn't matter. You might say that's because squans don't corner cut, but you'd be wrong. This one does. And it does it in every way, normal, reverse, in the way that happens due to overshooting that always causes a pop, and so much more. It seems like the perfect squan, and it is.
For the most part.
You see, the mechanism consists of two halves each with three pieces. These pieces are the external pieces, the core itself, and the anti-pop rod. The issue arises here, as the separation of the anti-pop mech and the core causes the edges to be very... fragile in positioning. You see, if you push on the edges they can pop up, causing turning quality to fall down. Luckily, this can be fixed by glueing the anti-pop rod and core together, but it would have been so much simpler if QiYi would have just had them together from the start. There is no reason to have them separate. Regardless, it is an easy fix, but it could have been avoided altogether, and this is the only thing stopping it from being perfect.
At the end of the day, there's one prominent message: The QiYi squan is the best squan. Whether you're casually solving or trying to speedcube it, the QiYi should be your one and only option. Until MoYu makes one.
This is going to be interesting.
Romain, just... don't... put th-... ugh.
-GIR
Sounds about right.
But wait, what's that? It looks like a squan, but not just any squan. It has what looks like MoYu shads. COULD IT BE?! A MOYU SQUAN!?!?! Wait, no. It's a QiYi squan. Whatever. I'm gonna go to CalTeh Fall. Oh look, there's a QiYi squan. It looks nice. Oh, it feels nice too. Wait, is that an anti-popping mech? It corner cuts? It's fast? It doesn't pop? What?
It's beautiful.
Up till now, there wasn't a squan that could function that well without having some major drawback. Mainly, cubes had trouble with corner cutting and pops. All of the squans had these problems. Until now, it was unheard of to have a cube that could resist pops. But the QiYi squan changed all of that. Unlike other cubes, it had an anti-popping mech. It had two sticks crammed in the middle for added support. This rods help keep it from popping VERY well. So much so that in two days of intense use, I haven't got a pop. It could be said that I keep it to tight, but even if I did it wouldn't matter. You might say that's because squans don't corner cut, but you'd be wrong. This one does. And it does it in every way, normal, reverse, in the way that happens due to overshooting that always causes a pop, and so much more. It seems like the perfect squan, and it is.
For the most part.
You see, the mechanism consists of two halves each with three pieces. These pieces are the external pieces, the core itself, and the anti-pop rod. The issue arises here, as the separation of the anti-pop mech and the core causes the edges to be very... fragile in positioning. You see, if you push on the edges they can pop up, causing turning quality to fall down. Luckily, this can be fixed by glueing the anti-pop rod and core together, but it would have been so much simpler if QiYi would have just had them together from the start. There is no reason to have them separate. Regardless, it is an easy fix, but it could have been avoided altogether, and this is the only thing stopping it from being perfect.
At the end of the day, there's one prominent message: The QiYi squan is the best squan. Whether you're casually solving or trying to speedcube it, the QiYi should be your one and only option. Until MoYu makes one.
This is going to be interesting.
Romain, just... don't... put th-... ugh.
-GIR
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